OK Play Review:

OK Play is uniquely packaged with four columns that attach to a key chain for portable carry.

While I recently published a review of Big Potato’s The Chameleon, there’s a more portable ace up this game company’s sleeve: OK Play. This simple yet versatile game enhances the best aspects of Connect Four and broadens the audience range for a game that can appeal to people of all ages. The game comes with four types of colored tiles (15 tiles for each color) and has an estimated play time of 15 minutes. Estimated players are from 2-4 with recommended player ages starting at 8. It retails for around $15 at Target and can also be found on Big Potato’s website.

Simpler games are in a league of their own. A lot of gamers may shy away from these games as they get more into the hobby, but games of this sort seem to have a timelessness about them. It’s almost too easy to play, and yet you can find yourself playing over and over again because of the simplicity. Let’s dive in to how the game works!


The easiest way to describe OK Play is to relate it to the classic Connect Four that we call grew up on. You’re essentially playing Connect Four, but playing on any flat surface using tiles to get five in a row instead of four. Additionally, the game can be played with more than just two players if desired (up to four).

The tiles can only be placed adjacent to other tiles (no catty corner placement). However, the five in a row that you’re trying to achieve may go crisscross or diagonally. Should you run out of tiles during the game, you may pick up one of your previously placed tiles on the perimeter and use that for your turn. That’s it!

The Goods

The gameplay is simple enough for most to pick up in a few minutes and can be played from 2-4 players.

Obviously, the best thing about this game is the simplicity. You can tell that just by the length of my Premise discussion. This fact is further enforced by the rulebook (or lack thereof) given with the game. Spoiler alert – there isn’t one. The rules are stated on the back of the packaging. How many games do you know that don’t come with a rulebook?

Another positive factor to note is the game’s portability. There is no box for the game. Instead, the tiles (that have holes in the center) fit in skinny plastic columns that attach to a singular hub with a keychain. While some people may be turned off to this, I enjoyed the efficiency that the game brings in terms of travel and aesthetics. The game has a solid construction, and though the minimum recommended age is 8, I think that you could easily teach the game to a child who is 6 or 7.

While the game can easily be seen as an updated and more developed version of Connect Four, the enhancements make the game a great deal more efficient and add a great deal of re-playability to the childhood classic we all know. Couple that with its portability (it fits easily into any backpack or purse) and you have a solid go-to game anytime you need a 15-minute escape.

Wrap Up

Here is a picture of the four columns combined for easy carry.

Connect Four was a game we all loved growing up. It was the first abstract game I remember learning as a kid. As timeless as it was, however, there were a great many aspects that needed improvement. Big Potato was able to take the best parts of that game and turn it into an innovative and more enjoyable experience while maintain the simplicity. OK Play will by no means be the featured game at your next game night, but that’s not its purpose (I don’t think). Its goal is to be a simple fun game to play when you have a few minutes to spare. It’s a game that’ll make your kids think, but also trick you up as well if you’re not careful. It has a very unique look when it’s been disassembled and can quickly be taught/played with anyone with whom it spikes their interest.

The extreme portability, ease of play and simple instructions are what led to OK Play getting a Meercat Playable rating!
Until next time,

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