Now that I’ve completed the manuscript for The Guild Leader’s Companion 2e and sent it off for editing I have some free time before I pick back up on my third book. I’m still trying to avoid the reality that I’ve started a new term for my master’s degree so this weekend I actually spent a lot of time gaming outside of Rift! Aurelis and I hopped in our time machine and went back to play Heroes of Might and Magic VI or whatever they changed the name to for no reason (I think Might & Magic: Heroes VI). Obviously our time machine didn’t have to go that far back.
I’ve been a Heroes player since the first title. I’ve watched the game start well, get better, become horrible, and then redeem itself. HOMM V was one of the worst games I’ve ever played and the launch was atrocious. No multiplayer at release of a game that is all about multiplayer? There was no such failing with HOMM VI! Aurelis and I were able to create and play a happy co-op game with little trouble. It was like old times and we had a blast. So much so we stayed up way too late both Saturday and Sunday night. Suffice to say I’m hurting a bit this morning.
HOMM VI really is a return to what made the series great. It plays a lot like II or III, I don’t remember which one at this particular moment. Character advancement is a lot more straight forward and the luck element of it is gone. So is the convoluted skill wheel where you pray to the FSM that the right skills pop up in the right order. You can build the hero you want that compliments your game play.
The major down side is that even in co-op games you still have to wait your turn. I can understand that from a competition perspective you have to have turns. I just figured they would come up with some method by which you and your team members can play at the same time. There are also a pitiful few maps. Aurelis and I will be through them all in a very short time. Despite that, I still have to say that if you’ve never tried out a HOMM game you should pick VI up.
Zero of you have heard of Night Haven unless you read my mini-article about it. I continued to plug away with reckless abandon this weekend. At the spry level of 53 I finally achieved the task of getting the wolf pelt that let me finish my level five quest. I thought life was going to be wonderful but it now seems that by unlocking the laboratory, all of the monsters have gotten harder. So that means longer waits to get potions and such. Anyway, I got the thing so I’m happy. I won the game! Now I can actually start finishing up all of the other quests that have been waiting.
I have been informed that I will, in theory, be able to play my pre-purchased copy of Diablo 3 this week. I am totally unprepared. I have not looked at any information nor have I fully planned to set time aside. I’ll be flying blind for the most part. The only thing I really know is that there isn’t a paladin or druid and those are my classes of choice. Plate-wearing aura guy or werewolf slashy person is what I like! I’ll have to figure something out. I doubt I’ll get much play done between my degree, my secret project (which I will announce this week for real), my Kickstarter, Rift raiding, HOMM VI, and my duties as a fiancee (we’ve finally accepted that we have to plan a wedding).
Oh well, I enjoy being in the thick of things and I certainly am at the moment! Someone tell me what Diablo 3 class to play and everyone else please consider supporting my Kickstarter Campaign for The Guild Leader’s Companion 2e. We have some -really- cool rewards left that include personilzed artwork and immortalization within the book!