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Epic Slant Press is a small publishing company based in North Carolina that currently focuses on books and games. Positivity is the driving force that guides each and every project that the company takes on. The team strongly believes that with a positive outlook anyone can achieve great things. Epic Slant Press strives to support small and local businesses, aid fellow entrepreneurs, and donate a portion of all profits to charities and good causes.

Why Positivity?

Think of a time when you went back to a store or restaurant and an employee there remembered your name. That simple act probably gave you warm feelings (and might help retain your business!). How about a day when all of your customers were angry or just apathetic, and then you had that one customer that was cheerful and grateful for your help? Positive encounters like these make lasting impressions and it is our mission to better serve the community by creating as many of them as possible.

The Multiverse – Guildcast Episode 02 Released!

PrickleHello everyone!

I’m pleased to announce that we’ve finished another episode of the Multiverse Guildcast! I want to say thank you to everyone that submitted questions for us to answer and I want to encourage everyone to continue to do so! We were very fortunate to have Karen as our guest on episode two and she provides some exceptional advice to guild leaders.

For our next show please consider submitting your guild related questions! We’ll give advice to anyone with a curiosity. We’ll even help with guild drama! Write us an email (ferrel at epicslant.com), send us a text message (336-505-9501), or leave a voice mail at that same number (don’t worry, we won’t answer). We’re also glad to take comments!

Multiverse Guildcast Episode 2 – Guild Member Retention


  • Brief reintroduction of the show and what it is
  • Introduce Ferrel and Klassi
  • Introduce Iniquity and why we’re qualified
  • Introduce Karen
  • Remind everyone that ESP will be at DragonCon. Thank Guild Launch.

Listener Mail

  • Answer Anon’s email: I’m in a worldwide top 20 guild, but I’m struggling with continuing to devote so many evenings per week to raiding. I love raiding and I love my guild. In game I’m a superstar at what I do, I’m super rich, and all around super successful. This is in contrast to my real life which I have neglected in favor of mmo success. On an upcoming show can you guys please talk about when it’s time to walk away from an amazing gaming career, resign yourself to mmo mediocrity and watch scrubs surpass you in game while hopefully enjoying more real life success.
    • Initially an extremely tough transition but one that will ultimately happen to us all.
    • Focus some of that MMO energy positively towards making RL better.
    • Worry less about what others do and more about what you can achieve.
    • Do more with less.
  • Answer Starlite: A lot of our players want to continue with Rift, but are also playing other MMOs like eq2 on off nights since they are tired of the rep grind at the end of rift, as well as looking at up coming games such as SW-Tor, and GW2. We all wish to continue playing together, so the idea came up to make our guild a multi game guild, with a leader in each game…so I would lead the Rift part, One of my officers would lead the SW guild…each guild would have universal rules etc. how well does this work? Do you have any suggestions for a guild who’s members want to play different games but still stay in touch? Should we try to keep all games under one guild umbrella or just create a new guild for each game?
    • A very trick prospect but a growing number of guilds are doing this. The main key is to ensuring the culture remains the same but allowing for the “hows” to change.
    • Extreme trust in your officers that will become chapter leaders.
    • Gives guild mates safe options to travel between games. Can lead to more success when a member joins in game A but decides to transfer to game B.
    • Can also fracture a guild into multiple unsuccessful parts

Round Table Topic

  • What drives us to stay in our guild? How can guild leaders facilitate this?

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