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Epic Slant Press is a small publishing company based in North Carolina that currently focuses on books and games. Positivity is the driving force that guides each and every project that the company takes on. The team strongly believes that with a positive outlook anyone can achieve great things. Epic Slant Press strives to support small and local businesses, aid fellow entrepreneurs, and donate a portion of all profits to charities and good causes.

Why Positivity?

Think of a time when you went back to a store or restaurant and an employee there remembered your name. That simple act probably gave you warm feelings (and might help retain your business!). How about a day when all of your customers were angry or just apathetic, and then you had that one customer that was cheerful and grateful for your help? Positive encounters like these make lasting impressions and it is our mission to better serve the community by creating as many of them as possible.

Absolutely had to share this!

EQ2 DollI’ve finally got my head above water on my project and returned to my blog reader. It feels like it has been so long and as a result I have a whole lot to catch up on. I came across something so interesting on Elder Game that I just had to share. Basically Eric talks about what a woefully bad year 2009 was for MMOs and why. As of late I’ve been throwing a lot of blame for these failures on poor management decisions and the nature of the business. He seems to suggest a bit of the same.

In the article Eric basically addresses Warhammer Online, Champions Online and Aion. He talks about why they had such rough years and attributes a lot of it to poor decisions made at the top and rookie mistakes. I know I certainly agree when it comes to the pair that ends in “online.” I opted out of Aion because I just wasn’t going to buy into another PvP game that pretended like PvE mattered so I can’t honestly comment on it other than to maintain I was right about the end game!

He addresses that Warhammer Online really didn’t offer a lot of functionality that other MMOs do. Eric even goes so far as to point out where the developers did their best not to be influenced by the market. I’d certainly say it felt that way.

On the other hand he talks about the knee jerk reaction of the Champions Online team to shift the game’s pace at the last minute. This is what ruined it for me to say the least. By increasing the experience requirements the quest progression was thrown out the window and you’d find yourself as many dead zones as an AT&T wireless user! It wasn’t fun and as a result I quit. Had they left the original pace in they’d have gotten at least two more months out of me.

The really interesting part comes towards the end when he explains why companies make the decisions they do. He speaks with authority on venture capitalists and funding options. He also notes something that I’ve brought up. MMO companies are no longer interested in the stable long term growth. They want to get rich quick. They throw all their money on 21 black and lose a lot more than they win. Everything relies on hype and initial box sales. Then, once the wheel starts spinning the developers sit back and prey for their number (conversions past the first month). I’m tired of that style to be honest. I just don’t get excited about new MMOs anymore because of it. At this point I refuse to purchase any game that hasn’t been out six months. Why? It isn’t worth your money to be an early adopter.

At any rate that is enough soap boxing from me. Go read that article. You’ll enjoy it!

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6 Responses to Absolutely had to share this!

  1. Thallian says:

    Ty Ferrel I agree, early adoption is a losing strategy. Though bloggers often do it just so they can get more readers by blogging about something new. Readers should never do it. And I don’t unless I’ve done my homework on the game and found ti to be an exception to the rule. I’ve opted out of buying STO and a few others here until they pass the test of time.

    • Ferrel says:

      That is a solid point. We do get kind of stuck having to purchase titles if we didn’t get a review copy. That is one of my weaknesses here on Epic Slant though. I don’t really do a ton of reviews at my expense or follow the news closely. That is also why I’m not an uber popular blogger ^_~

      I like what I do though and I’m going to have to stick to my strategy of not early adopting. Especially lately. These games have been terrible.

  2. Ysharros says:

    Thank you thank you! I haven’t had time to do much (read: any) RSS-feed reading in the last 10 days or so, and every time I hit “Mark All as Read” I knew I’d be missing out on one or two great posts. That’s one of them. Yay!

    See, linking people for other people who may already read those people isn’t as useless as people think! :D

  3. Ysharros says:

    Hah! Or wait, that’s one I’d already seen and commented on. My point still holds though, so if you see anything great in the next few weeks don’t forget to link them. If enough of my blogging buddies do that, I’ll probably catch the really good posts. ;)

  4. Brian Inman says:

    I have to disagree with holding out. I think so much happens the first few months of the game that a late adopter will never get to experience.

    Just for an example. If you waited a few months to play Warhammer Online instead of at release you will find yourself doing pq’s by yourself, doing mostly pve instead of rvr because everyone is already past that stage.

    Of course you have to deal with all the initial growing pains, but going to a game later on has no real advantages that I can see.