Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!
“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”
For the 9th Eve Blog Banter we were given a topic that I struggled with for quite some time: “Which game mechanic would you most like to see removed completely from EVE and why?” I’ve frequently discussed what I would add or amend in an MMO but rarely what I would outright remove. It seemed, at least to me, that too many aspects of Eve were too important to be absent. After a great amount of thought I settled upon the only thing that made sense to me: non-mutually declared corporation wars.
Eve is heavily focused on the interactions between players and, more importantly, corporations. Players are taught rather quickly that being the lone wolf is not the most effective way to succeed. They are slowly but surely nudged in the direction of corporations where they will be swept up in the excitement that those organizations offer. The problem of that, however, is that small corporations and their members can be preyed upon long before they’re ready to stand on their own feet.
I like to think of small corporations that work mostly in hi-sec space as “Mom and Pop” businesses. They’re building up their assets slowly in hopes that they will one day be Wal Mart instead of Ferrel’s General Store. This plan can sometimes be cut disastrously short by savvy raiders that declare war on these little businesses. When hi-sec space is no longer safe, life becomes quite frightening for anyone trying to run a start up. This was the exact experience that Sodality had in Eve. We were doing alright for a short period of time before raiders declared war on us. They had a huge amount of assets and were well into tech 2. We were not. Ultimately we had to hide out long enough for them to lose interest. Hiding out meant a good portion of our members also lost interest and we were, more or less, deeply set back.
It seems to me that non-mutually declared wars aren’t all that necessary. Large corporations with assets in null-sec space can fight it out even if one side doesn’t officially want to. It is also pretty easy to wage war in low-sec space. Why then is it necessary to spill that war into the largely PvE area of hi-sec? Most players would say this offers an un-do amount of security for specific corporations. I would disagree. When all things are equal a corporation that has locked itself into hi-sec space will never have the chance to succeed as much as one that has secured portions of low-sec space.
The ability to wage war in hi-sec has also made it harder for small corporations to get started. Larger corporations can find out who is in a similar business, declare war, and lay waste to a small competitor. In reality it would be a buy out but the result is the same. In Eve Online it means there is no respite and, if you’re still just starting out, a general disinterest in trying to blaze a new path. New businesses can simply be forced out and the members must, like everyone else, join a much larger corporation and start at the bottom. In my eyes, for the sake of innovation and growth, we need small businesses. It is hard enough to break into null-sec. Do we really need to take away hi-sec space away too?
1. Diary of a Space Jockey, Blog Banter: BE GONE!
2. EVE Newb, (EVE) Remove You
3. Miner With Fangs, Blog Banter – It’s the Scotch
4. The Eden Explorer, Blog Banter: The Map! The Map!
5. The Wandering Druid of Tranquility, “Beacons, beacons, 6. beacons, beacons, beacons, mushroom, MUSHROOM!!!”
7. Inner Sanctum of the Ninveah, Kill the Rats
8. Mercspector @ EVE, Scotty
9. EVE’s Weekend Warrior, EVE Blog Banter #9
10. Miner with Fangs, Blog Banter – It’s the Scotch
11. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
12. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
13. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
14. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
15. One Man and His Spaceship, Blog Banter 9: What could you do without?
16. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
17. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
18. A Mule in EVE, He who giveth, also taketh away?
19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone!
20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
21. Memoires of New Eden, You’re Fired
22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
23. Achernar, The gates! The gates are down!
24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
28. Estel Arador Corp Services, You’ve got mail
29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
32. Postcards from EVE, 2009.07.02.00.29.06
33. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
34. Warp Scrammed, Blog Banter 9 – Never Too Fast
35. Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 – Aggression timers, WTs and Stargates
36. Mike Azariah, I don’t put much stock in it…
37. Rettic’s Log, Blog Banter: Overview Overload
38. A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
39. Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
40. Roc’s Ramblings, Blog Banter #9 – Taking Things Slow
41. The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
42. Letrange’s EVE Blog, Blog Banter #9: Bye Bye Learning Skills
43. Lyietfinvar, Remove that monopoly
44. Sceadugenga, Blog Banter #9
45. Industrialist with Teeth, EVE Blog Banter #9