Let Mom and Pop Play: Eve Blog Banter #9

Welcome to the ninth installment of the EVE Blog Banter and its first contest, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

“Last month Ga’len asked us which game mechanic we would most like to see added to EVE. This month Keith “WebMandrill” Nielson proposes to reverse the question and ask what may be a controversial question: Which game mechanic would you most like to see removed completely from EVE and why? I can see this getting quite heated so lets keep it civil eh?”

For the 9th Eve Blog Banter we were given a topic that I struggled with for quite some time: “Which game mechanic would you most like to see removed completely from EVE and why?” I’ve frequently discussed what I would add or amend in an MMO but rarely what I would outright remove. It seemed, at least to me, that too many aspects of Eve were too important to be absent. After a great amount of thought I settled upon the only thing that made sense to me: non-mutually declared corporation wars.

Eve is heavily focused on the interactions between players and, more importantly, corporations. Players are taught rather quickly that being the lone wolf is not the most effective way to succeed. They are slowly but surely nudged in the direction of corporations where they will be swept up in the excitement that those organizations offer. The problem of that, however, is that small corporations and their members can be preyed upon long before they’re ready to stand on their own feet.

I like to think of small corporations that work mostly in hi-sec space as “Mom and Pop” businesses. They’re building up their assets slowly in hopes that they will one day be Wal Mart instead of Ferrel’s General Store. This plan can sometimes be cut disastrously short by savvy raiders that declare war on these little businesses. When hi-sec space is no longer safe, life becomes quite frightening for anyone trying to run a start up. This was the exact experience that Sodality had in Eve. We were doing alright for a short period of time before raiders declared war on us. They had a huge amount of assets and were well into tech 2. We were not. Ultimately we had to hide out long enough for them to lose interest. Hiding out meant a good portion of our members also lost interest and we were, more or less, deeply set back.

It seems to me that non-mutually declared wars aren’t all that necessary. Large corporations with assets in null-sec space can fight it out even if one side doesn’t officially want to. It is also pretty easy to wage war in low-sec space. Why then is it necessary to spill that war into the largely PvE area of hi-sec? Most players would say this offers an un-do amount of security for specific corporations. I would disagree. When all things are equal a corporation that has locked itself into hi-sec space will never have the chance to succeed as much as one that has secured portions of low-sec space.

The ability to wage war in hi-sec has also made it harder for small corporations to get started. Larger corporations can find out who is in a similar business, declare war, and lay waste to a small competitor. In reality it would be a buy out but the result is the same. In Eve Online it means there is no respite and, if you’re still just starting out, a general disinterest in trying to blaze a new path. New businesses can simply be forced out and the members must, like everyone else, join a much larger corporation and start at the bottom. In my eyes, for the sake of innovation and growth, we need small businesses. It is hard enough to break into null-sec. Do we really need to take away hi-sec space away too?

1. Diary of a Space Jockey, Blog Banter: BE GONE!
2. EVE Newb, (EVE) Remove You
3. Miner With Fangs, Blog Banter – It’s the Scotch
4. The Eden Explorer, Blog Banter: The Map! The Map!
5. The Wandering Druid of Tranquility, “Beacons, beacons, 6. beacons, beacons, beacons, mushroom, MUSHROOM!!!”
7. Inner Sanctum of the Ninveah, Kill the Rats
8. Mercspector @ EVE, Scotty
9. EVE’s Weekend Warrior, EVE Blog Banter #9
10. Miner with Fangs, Blog Banter – It’s the Scotch
11. A Merry Life and a Short One, Eve Blog Banter #9: Why Won’t You Die?
12. Into the unknown with gun and camera, Blog Banter – The Hokey Cokey
13. The Flightless Geek, EVE Blog Banter #9: Remove a Game Mechanic
14. Sweet Little Bad Girl, Blog Banter 9: Who is Nibbling at My House?
15. One Man and His Spaceship, Blog Banter 9: What could you do without?
16. Life in Low Sec, EVE Blog Banter #9: Stop Tarnishing My Halo
17. Cle Demaari: Citizen, Blog Banter #9: Training for all my men!
18. A Mule in EVE, He who giveth, also taketh away?
19. Morphisat’s Blog, Blog Banter #9 – Randomness Be Gone!
20. Facepalm’s Blog, EVE Blog Banter #9: What a new pilot could do without
21. Memoires of New Eden, You’re Fired
22. Kyle Langdon’s Journeys in EVE, EVE Blog Banter #9 Titans? What’s a Titan?
23. Achernar, The gates! The gates are down!
24. Speed Fairy, EVE Blog Banter #9: Down with Downtime!
25. I am Keith Neilson, EVE Blog Banter #9-F**K Da Police
26. Ripe Lacunae, The UI… Where do I begin… (Eve Blog Banter #9)
27. Clown Punchers, EvE Blogs: What game mechanic would you get rid of?
28. Estel Arador Corp Services, You’ve got mail
29. Epic Slant, Let Mom and Pop Play: EVE Blog Banter #9
30. Deaf Plasma’s EVE Musings, Blog Banter #9 – Removal of Anchoring Delay of POS modules
31. Podded Once Again, Blog Banter #9 – Do we really need to go AFK?
32. Postcards from EVE, 2009.
33. Harbinger Zero, Blog Banter #9 – War Declarations & Sec Status
34. Warp Scrammed, Blog Banter 9 – Never Too Fast
35. Thoughts from an Accidental Minmatar Revolutionary, EVE Blog Banter #9 – Aggression timers, WTs and Stargates
36. Mike Azariah, I don’t put much stock in it…
37. Rettic’s Log, Blog Banter: Overview Overload
38. A Sebiestor Scholar, [OOC] EVE Blog Banter #9: Slaves
39. Diary of a pod pilot, [OOC] EVE blog banter #9: Because of Falcon
40. Roc’s Ramblings, Blog Banter #9 – Taking Things Slow
41. The Gaming-Griefer, EVE Sucks, But I Love It: The Memoir of a Masochist
42. Letrange’s EVE Blog, Blog Banter #9: Bye Bye Learning Skills
43. Lyietfinvar, Remove that monopoly
44. Sceadugenga, Blog Banter #9
45. Industrialist with Teeth, EVE Blog Banter #9

22 thoughts on “Let Mom and Pop Play: Eve Blog Banter #9

  1. The removal of high sec war decs would be asinine. It SHOULD be hard for a corp to get started, this is Eve, its a harsh environment. If a high sec corp cannot take a corp or two dec’ing them, then they are most definitely not ready to move to low sec or 0.0 where they will be inevitably destroyed by larger alliances. They should learn to work as a team and form fleets that they can defend themselves with, or take the time to create alliances with other merc corps who can help them.. this is a game of not only personal and corp development, but also social development, if you cannot find assistance with a minor nuisance like a high sec war dec, then you will be sadly out of luck when trying to gain protection or work your way into a 0.0 alliance. Most of the time war decs happen in high sec for a reason, a member talked a bunch of smack or rubbed the wrong people the wrong way.. there needs to be a way to hold these people accountable for their actions.

  2. Actually, we did find some help and were able to somewhat contend with the corp who had much larger resources and longer played time (therefore higher skills).

    However, you assume we wanted to move into 0.0 space quickly and were expecting to be able to. That was not the point at all. I think Ferrel was trying to say there should be room for small corps of friends who are experiencing the game for the first time. Once they are ready to jump into the deep end, then by all means they should be ready and capable.

    I don’t think that you have to get rid of high sec wars to make it viable for young, small corps to get into the game. Personally, I don’t like the mentality of alot of long time EVE players. You seem to assume that everyone wants to play the game the way you have always played it. As a giant space sim there should be room for all types of players, especially if the game wants to grow.

    It is not good for the game to have newer players become immediately exposed to well-funded, highly skilled tech 2 corps. As an example of what Ferrel was saying, our little war basically caused our new corp of 8-10 friends to stop playing for 2 weeks. Sure, we tried to fight and found some help at first. However, eventually the enemy’s funds and better tech made it impossible to continue. Consequently, most of us stopped playing period. There goes 10 accounts that could have easily been kept if there were a few more things for small, newer corps to do besides hide and beg for help.

  3. My mini-me corps joined an alliance so that I could use their research facilities. Less than 24 hours later I found myself war-decked by the Privateer Alliance as they decided to have fun. Their only purpose seems to be to destroy as many assets as possible from the safety of high-sec.

    … and less than a week later they lost interest / got bored.

    I never noticed them and continued on my business — but some blood was splattered around the alliance channels.

    That seems to be the nature of the game — bigger player decided to have fun and finds a suitable smaller target. Best strategy seems to be to wait the whole thing out ; people bore so quickly.

  4. Maybe…and I’m going out on a limb here…new players shouldn’t make new corps. New players should join established corps, learn how to play the game, then they can make their own corps when they aren’t leaking newbness all over the place.

    1. @Teister Knowing how to play the game and being new are two very different things. We were pretty skilled players. The main issue was we had not had enough time to amass the capital so sustain a war. Basically you’re advocating that we all just accept that we can never be Wal Mart and just take a job there instead of trying to strike out on our own. That is fine and safe but it really hampers opportunity. Not everyone wants to be cog in the big corporate wheel.

  5. War huh good god y’all what is it good for?

    Even footed wars would be fun.

    One sided massacres, not so much.

    If there were some formula making it probitive or impossible for a David and Goliath match up but allow for ‘Mom and Pop’ to be attacked by ‘Aunt and Uncle’ then that might be a more even handed approach

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